
Games containing microtransactions are also usually free to download and start playing, and make the purchase system as easy if not more so than the game itself, which fits in perfectly with the parameters of their demographic. And studios are preying on that. Hard. Years ago, microtransactions were usually just for vanity items (different colored armor, etc), but with casual games, you can buy lives, levels... in some you can even buy "beating the game". Yes, that's just what it sounds like. And the cost is usually triple digits, in actual, real world money. And people pay!
"Surely you're just raging and this doesn't actually affect gameplay," you think. "Is just an added feature, if anything at all." Ha! Oh how I wish.... The advent of microtransactions has completely altered everything about the game industry. Yes, money exchanged hands from the beginning, and yes, studios and publishers were businesses. What I'm talking about here, though, is nothing short of Pandora's box. See, people saw the first harmless little microtransactions bring in money and thought it was a decent idea. It was earning a little extra money, money that could go straight into development and help create better games. But, as is human nature, greed kicked in. Soon, developers began to lose their sense of shame and added more and more of these microtransactions to their games. Then, it stopped being just an extra feature. Games began to launch that were nothing more than money-makers; games whose core was microtransactions, and the gameplay was merely a skin. Studios began to employ psychologists to wring out every little penny, and even made some targeted specifically for children to use their parents' credit cards. This in itself had kind of broken the unwritten rules of game development (you know, where players and the experience come first), but oh, it gets worse. Now it's common to find studios who are just re-skinning games and pricing them as if they're new, and indies have mostly abandoned the creation of new in favor of using free assets found online to create the same abominations you see out of King or Zynga... It is everywhere.
You could almost think of it as a real-life Dark Souls, really: the world is in this money-grubbing chaos, and the industry is about to collapse. In order to save the world as we know it, we must defeat microtransactions in both the lands of hardcore and casual gaming. Once we've cleansed these areas, we must fight our Gwyn: greed.
We are in for one hell of a fight.
[This article originally appeared on Gabby Taylor's blog, Journey to Game Design.]
Gabby Taylor is an aspiring game designer and head of GreyBox Studio. When not making design documents, she contemplates going outside, and sometimes even takes a few steps when feeling particularly frisky.