In this video, game designer Chris Crowell reviews different monetization strategies and illuminates further the concept of free-to-play and play-to-win.
Remember to sign up for the next IGDA Game Design Webinar on Wednesday, September 17 featuring Ian Schreiber on game balance.
IGDA Webinar: Monetization
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Nhãn:
Free-to-Play,
IGDA,
Virtual Goods