In this video, game designer Michael John of GlassLab discusses the concept of flow in macro design and how it relates to difficulty and engagement.
Game design Webinars from the IGDA are held on every third Wednesday of the month.
IGDA Webinar: Constructing Ramped Difficulty in Gameplay
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Advancement, Progression and Pacing (Part IV)In Part I of this article, game designer and educator Ian Schreiber explains the reasoning behind u… Baca Selengkapnya
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Nhãn:
Game-Based Learning,
IGDA,
Pacing